Multithreading the Rendering Pipeline for 3D Model Animation

Authored by David Bookout (Intel)
Abstract Last updated on 08/06/2013 - 13:07

Starting Out: Your Guide to PC Audio HW and SW

Authored by admin
Just the Basics, Ma'am

By Steve Pitzel

Last updated on 11/17/2014 - 08:48

The 3D Production Pipeline for Games: Getting it There

Authored by Steve Pitzel (Intel)
The Challenge of Animating the Artist's Dream

Last updated on 02/27/2013 - 13:57

Smoother Animation With Intel® Core™ i7 Processors

Authored by 0

by Steve Pitzel

Last updated on 08/14/2012 - 13:08

Character Animation: Skeletons and Inverse Kinematics

Authored by Steve Pitzel (Intel)

By Steve Pitzel

Last updated on 08/14/2012 - 13:07

Intel® Threading Tools Boost Performance for CPU Cycle-Hungry Digital Artists

Authored by

by Geoff Koch

Introduction

Intel® Threading Tools help Autodesk optimize its Maya* digital software. Find out more in this case study.

Last updated on 07/30/2013 - 16:37

A Landmark in Image Processing: DMIP

Authored by 0

By Lee Purcell

Download PDF

Last updated on 08/14/2012 - 05:18

seeing eyes part 1 modeling eyes

Authored by Steve Pitzel (Intel)
Whether your character is cartoon-like or hyper-realistic, there are a few simple design concepts (okay - Tricks or Cheats) you can incorporate to make your eyeballs "look" good. Download the Seeing Eyes,Tricks to Make Eyes Look Good guide for a quick "How To." Last updated on 04/16/2014 - 13:01

seeing eyes part 2 handling eyelashes with blend shapes

Authored by Steve Pitzel (Intel)
A way of keeping eyelashes moving and deforming with their respective lids. Last updated on 08/14/2012 - 02:57