Article

Creating UVs for Characters in Autodesk Maya*

UV mapping is the process of manipulating a 3D mesh’s texture coordinates (U and V) to work with a 2D image, used as a texture. This tutorial describes how to create UVs for characters in Maya.
Authored by admin Last updated on 06/01/2017 - 11:34
Article

Simulating Real-world Film Lighting Techniques in 3D

An absolutely critical area of 3D scene creation is the proper use of lighting and rendering techniques. This tutorial covers the mechanics of lighting and how to incorporate the language of light into your 3D scenes.
Authored by admin Last updated on 06/01/2017 - 11:28
Article

3D Lighting in Softimage

This article on lighting & rendering covers describes how to achieve various lighting effects in Softimage. Includes adjusting ambience, animating lights, adding atmospheric effects, use of caustics, and refraction through a medium such as glass.
Authored by admin Last updated on 06/01/2017 - 11:34
Article

The Basics of the Art of Lighting (part 1): Simple Principles of and Techniques for Creating Artful Lighting

Ultimately, digital lighting is about controlling and shaping light and shadows, reflections, refractions, and even color. This article provides a basic introduction to the principles of digital lighting using a 3D package.
Authored by admin Last updated on 06/01/2017 - 11:32
Article

The Basics of the Art of Lighting (part 2): Color and Light

This second part of a two-part series on lighting basics touches upon the multiple ways color and lighting are inextricably linked-from the science of color and light to how you can use color to create depth and emotion.
Authored by admin Last updated on 06/07/2017 - 09:09
Article

3D Character Animation (part 1)

One of the greatest things about animation is bringing life, expression, and emotion to an otherwise lifeless character. This article covers several straightforward ways to convey emotions in your animation.
Authored by admin Last updated on 06/01/2017 - 11:17
Article

Composer crashes CG world, adds depth to digital images

Interview with inspired artist Justin Lassen, the composer of the enigmatic and enchanting Synaesthesia, a new experiment in hearing pictures and seeing sound.
Authored by admin Last updated on 06/01/2017 - 11:35
Article

The Basics of the Art of Lighting (part 3): Lighting and Shaders

Third part of a animation series on lighting basics is devoted to the interrelationship between shaders/materials and lighting. It shows a quick and easy lighting setup that yields good results.
Authored by admin Last updated on 06/07/2017 - 09:08
Article

Animation for Flash Games (part 1): Sprite Creation for the Animator

Adobe* Flash* is a powerful animation tool. Using Flash to animate games takes a special touch as the animations need to be functional in a game engine. Part 1 of this series shows how to create animated sprites in Flash.
Authored by admin Last updated on 06/01/2017 - 11:20
Article

Exploiting the Power of Softimage's Render Tree

The Render Tree in Autodesk* Softimage* allows you to create dynamic property assignments by connecting shader nodes, and then bundle them into presets and shader compounds via this visual interface. This article describes how to do this.
Authored by admin Last updated on 06/07/2017 - 09:06
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