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Get a Shave and a Haircut*: CG Hair and Fur

Realistic hair and fur is one of the biggest challenges facing computer graphics artists and programmers. In this article I will delve into a wonderful tool called Shave and a Haircut* which currently is widely used to create realistic hair and fur.
Authored by admin Last updated on 06/07/2017 - 09:08
Article

Dynamics and Particle Effects, Part 1

From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article, I touch upon this trend & provide hands-on demonstrations of the technical and artistic methods used.
Authored by Audri Phillips Last updated on 06/14/2017 - 13:03
Article

Dynamics and Particle Effects, Part 2

From their inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article, I use the Dynamics module to create rain, and then you create smoke as an introduction to using nDynamics.
Authored by Audri Phillips Last updated on 06/14/2017 - 13:07
Article

Dynamics and Particle Effects, Part 4

From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article-the last in this series on dynamics-I talk about the Ocean Shader, which is listed under fluid effects.
Authored by Audri Phillips Last updated on 06/14/2017 - 13:05
Article

Archived - Using the Intel® RealSense™ Camera with TouchDesigner*: Part 1

TouchDesigner*, created by Derivative, is a popular platform/program used worldwide for interactivity and real-time animations during live performances as well as rendering 3D animation sequences, building mapping, installations and recently, VR work. This article is part 1 of a two-part article in which Audri Phillips explains how the Intel® RealSense™ camera is integrated into and can be used...
Authored by Audri Phillips Last updated on 11/08/2017 - 10:27
Article

Archived - Intel® RealSense™ Camera with TouchDesigner*, Part 2: Set Up Camera Nodes to Render for VR

In Part 2 we describe how to use the Intel RealSense camera nodes in TouchDesigner to set up a render or real-time projections for multi screens, single screen, 180 degree (FullDome) and 360 degree VR renders. You can also send camera information to an Oculus Rift* through the TouchDesigner Oculus Rift TOP node.
Authored by Audri Phillips Last updated on 11/08/2017 - 10:34
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