Blog post

Funcom Collaboration to Maximize Intel® Iris™ Graphics Benefit

Intel announced today that it has been working with Funcom to enhance the visual effects in its Windows* and Android* versions of

Authored by Randi Rost (Intel) Last updated on 06/14/2017 - 16:30
Article

Brick by Brick: Building a Better Game with LEGO* Minifigures Online

Optimizing graphics for Intel® Core™ processors as well as Intel® Atom™ processors is rapidly becoming a strategic imperative for game developers. This article describes how Funcom developed LEGO* Minifigures Online (LMO)to provide exceptional graphical experiences and improved battery life on both platforms.
Authored by Landyn Pethrus (Intel) Last updated on 05/31/2017 - 16:20
Video

Unreal Engine 4

Jeff Rous showcases the AVSM technique in Unreal Engine 4 for the first time on a working title on DirectX 12.

Authored by admin Last updated on 06/14/2017 - 08:51
Article

Adaptive Volumetric Shadow Maps

We introduce adaptive volumetric shadow maps (AVSM), a real-time shadow algorithm that supports high-quality shadowing from dynamic volumetric media such as hair and smoke. The key contribution of AVSM is the introduction of a streaming simplification algorithm that generates an accurate volumetric light attenuation function using a small fixed memory footprint. This compression strategy leads to...
Authored by Last updated on 06/07/2017 - 12:25
For more complete information about compiler optimizations, see our Optimization Notice.