The 3D Production Pipeline for Games: Getting it There

The Challenge of Animating the Artist's Dream

Authored by Steve Pitzel (Intel) Last updated on 04/26/2017 - 15:48

Rendering to Texture Surfaces Using Microsoft DirectX7* API

by Kim Pallister

Authored by Kim Pallister (Intel) Last updated on 06/07/2017 - 12:18

Quake Wars* Gets Ray Traced

Light It Up! Quake Wars gets real-time ray traced.
Authored by Daniel Pohl (Intel) Last updated on 06/07/2017 - 12:15
For more complete information about compiler optimizations, see our Optimization Notice.