6 Matching Results
Blog post

TBB 3.0, high end many-cores, and Windows processor groups

Though I wrote my previous TBB task scheduler blog just a few days after

Authored by Last updated on 07/23/2015 - 13:59
Blog post

TBB scheduler clandestine evolution

Though Intel® Threading Building Blocks 3.0 Update 4 that introduces a concept of Community Preview feature has jus

Authored by Last updated on 07/23/2015 - 13:59
Blog post

n-bodies: a parallel TBB solution: serial body forces one more time

My plan to go parallel this time was thwarted by concerns that I may still have left som

Authored by robert-reed (Intel) Last updated on 07/21/2015 - 17:09
Blog post

Building a highly scalable 3D particle system

Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.

Authored by Orion Granatir (Intel) Last updated on 08/13/2013 - 13:49
Blog post

Развлечения ради: OpenMP для построения фракталов

Данный пост будет первым из, надеюсь, серии небольших очерков о применении различных библиотек распараллеливания вычислений.

Authored by atercattus Last updated on 08/08/2013 - 13:29
Blog post

Knowledge base of issues related to 64-bit and parallel software development

The main method of promoting our program product PVS-Studio is to tell the developers about the type issues this tool can solve.
Authored by Andrey Karpov Last updated on 06/15/2012 - 14:37
For more complete information about compiler optimizations, see our Optimization Notice.