Though I wrote my previous TBB task scheduler blog just a few days after
Though Intel® Threading Building Blocks 3.0 Update 4 that introduces a concept of Community Preview feature has jus
My plan to go parallel this time was thwarted by concerns that I may still have left som
Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.
Данный пост будет первым из, надеюсь, серии небольших очерков о применении различных библиотек распараллеливания вычислений.