tbb::concurrent_vector in TBB 2.2

Authored by Anton Malakhov (Intel)

Concurrent vector was also significantly rework

Last updated on 08/02/2013 - 15:13

TBB containers vs. STL. Functionality rift

Authored by

I've noticed that developers who start using TBB often ask questions "Whether I should replace STL containers (protected with locks where necessary) by their TBB counterparts in my application?

Last updated on 08/05/2013 - 09:10

Fluid Simulation for Video Games (part 14)

Authored by Dr. Michael J. Gourlay
This is a series on fluid simulation for games. This article explains how to turn polyhedra inside out to make containers. It also demonstrates one way to use lock-free atomic operations, exposed through Intel® TBB to allow thread-safe parallelization. Last updated on 10/31/2014 - 18:09