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Fluid Simulation for Video Games (part 14)

This is a series on fluid simulation for games. This article explains how to turn polyhedra inside out to make containers. It also demonstrates one way to use lock-free atomic operations, exposed through Intel® TBB to allow thread-safe parallelization.
Authored by Dr. Michael J. Gourlay Last updated on 04/26/2017 - 14:48
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tbb::concurrent_vector in TBB 2.2

Concurrent vector was also significantly rework

Authored by Anton Malakhov (Intel) Last updated on 06/14/2017 - 15:55
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TBB containers vs. STL. Functionality rift

I've noticed that developers who start using TBB often ask questions "Whether I should replace STL containers (protected with locks where necessary) by their TBB counterparts in my application?

Authored by Last updated on 06/14/2017 - 15:56
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Do It Yourself - Chromium* Web Application Container

Table of Contents 1 How to Build a Chromium* based HTML5 Hybrid Application from scratch on Ultrabook™
Authored by Daniel H. (Intel) Last updated on 08/07/2017 - 17:38
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