Fluid Simulation for Video Games (part 13)

This is a series on fluid simulation for games. This article describes how to augment the fluid particle system described earlier, interact with rigid bodies with any polyhedral shape, and generate a lift-like force on those bodies.
Authored by Dr. Michael J. Gourlay Last updated on 04/26/2017 - 14:48

Courseware - Geometric Algorithms

Line segments: properties, intersections Convex hull finding algorithms Parallel algorithm for finding intersections of line segments in 3-D (Akki)
Authored by admin Last updated on 09/28/2016 - 15:57

Parallel algorithm to 3-D Convex Hull Problem (Bradley Kuszmaul)

The included code and white paper provides a parallel solution for the 3-D Convex Hull problem, as described in the included problem description text file.

Authored by admin Last updated on 04/26/2016 - 11:28
Blog post

Applying Threading Building Blocks to Solve Convex Hull Problems

I was browsing the examples that are part of the Threading Building Blocks source code download, seeking an example that illustra

Authored by Last updated on 08/05/2013 - 12:57
Blog post

Threading Building Blocks Convex Hull Code Walk, Part 1

In my last post I talked about the

Authored by Last updated on 08/05/2013 - 12:56
For more complete information about compiler optimizations, see our Optimization Notice.