This courseware explores how to support and overcome the challenges of parallelism in the context of a computer game.
In this module, participants will learn some principles for threading a simple 3D graphics game.
This mid-level workshop takes a sample game, Destroy the Castle, from serial to parallel over the course of one day.
Discuss engineering design process using game design as example. Discuss the importance of computer performance to animation and game execution.
The included code and white paper provides a parallel solution for enumerating the total number of possible wins, losses, and draws for a two-person strategy game.