ASU School of Computing, Informatics, and Decision Systems Engineering is partnering with Intel and Carl Hayden High School to create autonomous robots for different applications, including o
The development of computing and communication systems has gone through a spiral cycle of centralization and decentralization schemas.
Fault simulation for sequential circuits numbers among the highly compute-intensive tasks in the integrated circuit design process.
The task of constructing of identifying sequences for synchronous sequential circuits is one of the central problems in the design process.
In this module, participants will learn some principles for threading a simple 3D graphics game.
Parallel algorithm implementing Strassen’s Algorithm for matrix-matrix multiplication (Bradley Kuszmaul)
The included source code implements Strassen’s Algorithm for matrix-matrix multiplication in parallel, as described in the included problem description text file.
Multi-core Programming Philosophy: Multithreaded programming in a multicore environment requires more than just "spawning threads".
This courseware explores how to support and overcome the challenges of parallelism in the context of a computer game.
This mid-level workshop takes a sample game, Destroy the Castle, from serial to parallel over the course of one day.