Pressure Sensitivity on a Touch Screen with Windows* Real-time Stylus API

Authored by Tim Duncan (Intel)

Demonstration of pressure sensitivity on a touch screen with Windows Real-Time Stylus API works with Corel Painter 2015!

Last updated on 01/23/2015 - 14:13

Panel: Design for Game Developers - Intel Game Changer Camp 2015

Authored by admin

How do you take ideas and turn them into more? What does the design process look like for game developers? Do you need a Game Design Document?

Last updated on 02/26/2015 - 21:14

Panel Highlights - Intel Game Changer Camp 2015

Authored by admin

Highlights from the Ideation, Design, Build, and Launch panels.

Last updated on 02/26/2015 - 21:32

Two Brains Are Better Than One

Authored by Orion Granatir (Intel)
Artificial intelligence (AI) drives gameplay. To maximize your AI’s potential and utilize the entire CPU, this means threading. This article examines how to thread a simple AI and some of the challenges in writing an AI that truly scales to multi-core. Last updated on 11/12/2014 - 14:09

Integrated Architecture and Tools - Cilk Plus Revision

Authored by 0

The module interleaves compiler and performance analyzer topics with essential architecture topics. General architecture topics include:

Last updated on 07/31/2012 - 15:03

Re-imagining Apps for Ultrabook™ (Part 2): Touch Targets

Authored by lukew

Last updated on 09/06/2013 - 18:26

Re-imagining Apps for Ultrabook™ (Part 1): Touch Interfaces

Authored by lukew

Last updated on 09/06/2013 - 18:26

Re-imagining Apps for Ultrabook™ (Part 3): Touch Gestures

Authored by lukew

Last updated on 09/06/2013 - 18:26

Re-imagining Apps for Ultrabook™ (Part 4): Location Detection

Authored by lukew

Last updated on 09/06/2013 - 18:26