How to Design with Device Motion

Learn how to develop new interfaces that take advantage of where a computer is and how it used. Learn more about Designing with device motion at the UX Zone on IDZ

Authored by Gerald M. (Intel) Last updated on 02/02/2017 - 11:05

Two Brains Are Better Than One

Artificial intelligence (AI) drives gameplay. To maximize your AI’s potential and utilize the entire CPU, this means threading. This article examines how to thread a simple AI and some of the challenges in writing an AI that truly scales to multi-core.
Authored by Orion Granatir (Intel) Last updated on 11/17/2016 - 10:18

Panel: Design for Game Developers - Intel Game Changer Camp 2015

How do you take ideas and turn them into more? What does the design process look like for game developers? Do you need a Game Design Document?

Authored by admin Last updated on 09/28/2016 - 15:57

Panel Highlights - Intel Game Changer Camp 2015

Highlights from the Ideation, Design, Build, and Launch panels.

Authored by admin Last updated on 09/28/2016 - 15:57

Pressure Sensitivity on a Touch Screen with Windows* Real-time Stylus API

Demonstration of pressure sensitivity on a touch screen with Windows Real-Time Stylus API works with Corel Painter

Authored by Last updated on 08/19/2016 - 12:17
Blog post

Identify and Design Solutions for IoT Architecture

In our first

Authored by Joe W. Last updated on 08/17/2016 - 13:01

The Current State & Future of PC Games, and How to Design Accordingly (Tadhg Kelly)

With a focus on what he considers to be the most difficult part of the development process – design – Tadhg Kelly discusses the current state and emerging trends in PC gaming, including the r

Authored by admin Last updated on 07/20/2016 - 11:46

Integrated Architecture and Tools - Cilk Plus Revision

The module interleaves compiler and performance analyzer topics with essential architecture topics. General architecture topics include:

Authored by anonymous Last updated on 07/31/2012 - 15:03
For more complete information about compiler optimizations, see our Optimization Notice.