Embree: Photo-Realistic Ray Tracing Kernels

Photo-realistic rendering requires accurate simulation of light propagation according to physics laws. The best known way to solve this problem is Monte Carlo ray tracing. We describe a state-of-the-art photo-realistic Monte Carlo rendering engine.
Authored by Sven Woop (Intel) Last updated on 01/24/2018 - 12:12
Blog post

Introduction to Embree 2.1 - Part 1

This is part of a series of blogs on Embree, a collection of high performance ray tracing kernels. Embree has been released open source since version 1.0.

Authored by Louis F. (Intel) Last updated on 01/24/2018 - 12:12
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