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Fluid Simulation for Video Games (part 15)

This article—the 15th in the series—describes a rudimentary SPH fluid simulation used to model a fluid in a container.
Authored by Dr. Michael J. Gourlay Last updated on 04/26/2017 - 14:48
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Fluid Simulation for Video Games (part 16)

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Authored by Dr. Michael J. Gourlay Last updated on 04/26/2017 - 14:48
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Fluid Simulation for Video Games (part 17)

Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 17th in the series—describes how to identify a fluid surface. You can use this information to render the surface or to help compute surface tension.
Authored by Dr. Michael J. Gourlay Last updated on 04/26/2017 - 14:48
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Fluid Simulation for Video Games (part 18)

Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 18th in the fluid simulation for games series—describes how to render a fluid surface.
Authored by admin Last updated on 04/26/2017 - 14:48
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High-Performance, Modern Code Optimizations for Computational Fluid Dynamics

Modern server farms consist of a large number of heterogeneous, energy-efficient, and very high-performance computing nodes connected with each other through a high-bandwidth network interconnect. Such systems pose one of the biggest challenges for engineers and scientists today: how to solve complex, real-world problems by efficiently using the enormous computational horsepower available from...
Authored by GAURAV B. (Intel) Last updated on 04/26/2017 - 15:28
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Fluid Simulation for Video Games (part 19)

Fluid simulation entails computing flow velocity everywhere in the fluid domain. This article describes how to improve fidelity while reducing computational cost by combining techniques described in earlier articles in this series.
Authored by Dr. Michael J. Gourlay Last updated on 04/26/2017 - 14:48
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Fluid Simulation for Video Games (part 1)

Simulation of fluids in games has been limited due to the computational challenges. This series of articles explains fluid dynamics and its simulation techniques.
Authored by Dr. Michael J. Gourlay Last updated on 04/26/2017 - 14:48
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Fluid Simulation for Video Games (part 2)

Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
Authored by Dr. Michael J. Gourlay Last updated on 04/26/2017 - 14:48
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Fluid Simulation for Video Games (part 3)

Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
Authored by Dr. Michael J. Gourlay Last updated on 04/26/2017 - 14:48
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Fluid Simulation for Video Games (part 4)

This is a series of articles on fluid simulation. This article augments fluid simulation to include two-way fluid-body interaction and allow rigid body interaction.
Authored by Dr. Michael J. Gourlay Last updated on 04/26/2017 - 14:48
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