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Fluid Simulation for Video Games (part 15)

This article—the 15th in the series—describes a rudimentary SPH fluid simulation used to model a fluid in a container.
Authored by Dr. Michael J. Gourlay Last updated on 04/26/2017 - 14:48
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Fluid Simulation for Video Games (part 16)

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Download Fluid Simulation for Video Games (part 16) [PDF 770KB]

Authored by Dr. Michael J. Gourlay Last updated on 04/26/2017 - 14:48
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Fluid Simulation for Video Games (part 17)

Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 17th in the series—describes how to identify a fluid surface. You can use this information to render the surface or to help compute surface tension.
Authored by Dr. Michael J. Gourlay Last updated on 04/26/2017 - 14:48
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Fluid Simulation for Video Games (part 18)

Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 18th in the fluid simulation for games series—describes how to render a fluid surface.
Authored by admin Last updated on 04/26/2017 - 14:48
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Fluid Simulation for Video Games (part 19)

Fluid simulation entails computing flow velocity everywhere in the fluid domain. This article describes how to improve fidelity while reducing computational cost by combining techniques described in earlier articles in this series.
Authored by Dr. Michael J. Gourlay Last updated on 04/26/2017 - 14:48
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Fluid Simulation for Video Games (Part 20)

This article presented a fluid simulation that combines integral and differential numerical techniques to achieve an algorithm that takes time linear in the number of grid points or particles. The overall simulation can’t be faster than that because each particle has to be accessed to be rendered. It also provides better results than the treecode because the latter uses approximations everywhere...
Authored by Dr. Michael J. Gourlay Last updated on 04/26/2017 - 14:48
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Ocean Fog using Direct3D* 10

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Fluid Simulation for Video Games (part 1)

Simulation of fluids in games has been limited due to the computational challenges. This series of articles explains fluid dynamics and its simulation techniques.
Authored by Dr. Michael J. Gourlay Last updated on 04/26/2017 - 14:48
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Fluid Simulation for Video Games (part 2)

Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
Authored by Dr. Michael J. Gourlay Last updated on 04/26/2017 - 14:48
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Fluid Simulation for Video Games (part 3)

Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
Authored by Dr. Michael J. Gourlay Last updated on 04/26/2017 - 14:48
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