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Porting existing Game Engines to Metro

Introduction.

Authored by steve-hughes (Intel) Last updated on 06/14/2017 - 16:33
Blog post

Game Engines for Android*

With Android continually increasing in popularity it is always interesting to take a look at the latest collection of game engines available for the paltform.

Authored by Last updated on 02/24/2017 - 12:53
Blog post

Sisterhood of CS

It might seem a bit ironic me being bursting with pride at being a member of a sisterhood, what with me being a guy who never even had a sister, but I am.

Authored by Tom (wolfmurphy) Murphy Last updated on 06/14/2017 - 15:58
Blog post

Is Your PC Game TOO Market-Visible?

Ok, just wondering- does your PC game have too much visibility in the marketplace these days? Hands up, please! Ahem, ummm...anyone? [sound of crickets] I thought so.

Authored by Dave Valdovinos (Intel) Last updated on 05/31/2017 - 17:11
Blog post

Game Engine Tasking Sample now live

The Intel Gaming and Graphics Samples team has just published another sample to coincide with one of our presentations

Authored by philip-taylor (Intel) Last updated on 06/14/2017 - 16:31
Blog post

Another Gaming and Graphics Sample: Coming to a download near you!

I want to pre-announce another sample that will soon be available on ISN for download, certainly either during or right after GDC.

Authored by philip-taylor (Intel) Last updated on 05/31/2017 - 17:04
Blog post

Intel Gaming and Graphics Samples Blog-Post 1: Introduction

Hi, I am Phil Taylor. As I join a new team and start a new gig at Intel, its time to introduce myself and start a new blog.

Authored by philip-taylor (Intel) Last updated on 06/14/2017 - 16:28
Blog post

GDC Austin: GPA demos at the Intel booth

If you are attending GDC Austin - please come see us at the Intel booth for a GPA 2.1 demo. Stop by, check it out, and provide feedback.

Authored by Chris Cormack (Intel) Last updated on 06/14/2017 - 16:28
Blog post

GPA 2.1 Feature Highlight: Configurable X and Y Axes in the Bar Chart

In 2.1, GPA allows you to configure both the X and Y axis to any available metric within the bar chart.

Authored by Chris Cormack (Intel) Last updated on 06/14/2017 - 16:28
Blog post

GPA 2.1 Feature Highlight: Pixel History based on Overdraw Visualization

Pixel history has been the most requested feature from the gaming community since the launch of Intel GPA. The great news is that we have added this feature to our currently available 2.1 release.

Authored by Chris Cormack (Intel) Last updated on 06/14/2017 - 16:29
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