Lots of great developments for game developers at the Game Developers Conference, including a wide range of brand new developer tools unveiled from Intel.
Si recién está comenzando a desarrollar juegos o ya tiene experiencia pero está buscando nuevas herramientas que lo ayuden a competir sin verse obligado a vaciar el bolsillo, le recomendamos echar
*Side note for the uninitiated: hackathon is an overarching term for any development ‘jam session’ – codefest refers to a software-creating subset of hackathons – gamejams are codefests where
Head of the Order was the winner of the games catergory of the Intel® Perceptual Computing Challenge Phase 2.
Use Intel® XDK to build multi-OS games in an integrated development environment that enables designing, debugging, building & delivering games quicky to many app stores!
At GDC 2016 Design Mill, Code-Monkeys, and Kaio Interactive collaborated to create an interactive tower defense game calle Magic and Magnums.
Jon Collins from Kaio Interactive has collaborated with Code-Monkeys and the Design Mills Torch to create an interactive game called Magic and Magnums.
A quick look from GDC 2015 at how and why Chronosapien developed The Space Between using Intel® RealSense™ technology.
Alex Schuster from Design Mill Inc.