Using Intel® RealSense™ to Create "The Space Between"

A quick look from GDC 2015 at how and why Chronosapien developed The Space Between using Intel® RealSense™ technology.

Authored by Gerald M. (Intel) Last updated on 05/31/2017 - 16:30

Virtual Archers Put Gesture to the Test with Longbow*

Jason Allen, creator of the archery-based game Longbow*, saw Intel® RealSense™ technology as a perfect opportunity to use hand and gesture tracking for the action of aiming and firing arrows. This article describes how he made it work.
Authored by admin Last updated on 08/18/2017 - 11:08

Put your Player in the Game: Intel® RealSense™

If you’re looking for that next new experience to put into your games, you should consider Intel® RealSense™ Technology.

Authored by admin Last updated on 08/18/2017 - 11:08

Archived - Building Web Apps with the Intel® RealSense™ SDK

This video describes what you can do with JavaScript*, an Intel RealSense camera, and the Intel RealSense SDK. It walks you through development of a simple gesture application.

Authored by admin Last updated on 11/06/2017 - 14:16

Archived - Clean’Move* Puts Intel® RealSense™ Technology into Sterile Environments

This case study describes how AFTER-MOUSE.COM incorporated Intel® RealSense™ Technology into the Clean’Move mouse driver. Clean'Move provides a gesture-based, no-touch PC interface that allows users to view and manipulate data while working in a sterile environment.
Authored by admin Last updated on 11/07/2017 - 10:58

Archived - Elevating Head of the Order* Gameplay with Gesture Control

Learn how Intel® Black Belt and Software Innovator Jacob Pennock and his team worked to enhance user experience for the Livid Interactive game Head of the Order by implementing improved gesture controls and 3D hand-tracking using the Intel® RealSense™ F200 camera and SDK.
Authored by admin Last updated on 11/08/2017 - 09:45

Archived - Designing Apps for Intel® RealSense™ Technology – User Experience Guidelines with Examples for Windows*

This article highlights some of the most common UX ideas and challenges for both the F200 and R200 cameras and demonstrate how developers can build in visual feedback through the Intel® RealSense™ SDK APIs.
Authored by Meghana R. (Intel) Last updated on 11/08/2017 - 10:45

Archived - There Came an Echo: Iridium Studios on Using Voice Recognition to Control Your Gameplay

Join Jason Wishnov, CEO, Founder and Lead Designer at Iridium Studios as he talks about Iridium’s new tactical war game, "There Came An Echo

Authored by Gerald M. (Intel) Last updated on 11/10/2017 - 09:13

Archived - Intel® RealSense™ Technology Demo

Intel® RealSense™ was showcased at GDC and in this demo Meghana Rao gives a brief demo of the capabilities in the current SDK and talks about what is coming in t

Authored by Gerald M. (Intel) Last updated on 11/10/2017 - 09:21

Archived - Intel® RealSense™ User Experience Guidelines: Hand Modalities

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Authored by Gerald M. (Intel) Last updated on 11/10/2017 - 11:41
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