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Gesture Recognition: What It Looks Like On An Ultrabook™

At IDF 2012 in San Francisco, we got to witness first-hand the implementation of gesture recognition inside a next generation Ultrabook™.

Authored by Wendy B. (Intel) Last updated on 06/14/2017 - 16:09
Article

Digital Storytelling with Augmented Reality - The Book is Just the Beginning

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Digital Storytelling with Augmented Reality - The Book is Just the Beginning [PDF KB]

Authored by Last updated on 06/07/2017 - 09:33
Article

Mystic Blocks Brings the Magic of Gesture Recognition and Facial Analysis to Desktop Gaming

Case Study: Mystic Blocks Brings the Magic of Gesture Recognition and Facial Analysis to Desktop Gaming

By Erin Wright

Authored by admin Last updated on 06/07/2017 - 10:55
Article

Perceptual Computing: Practical Hands-Free Gaming

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Authored by Lee Bamber Last updated on 06/01/2017 - 11:20
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Implementing Multiple Touch Gestures Using Unity* 3D with TouchScript

By Lynn Thompson

Authored by admin Last updated on 06/07/2017 - 10:55
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PERCEPTUAL COMPUTING: Augmenting the FPS Experience

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Authored by Lee Bamber Last updated on 06/07/2017 - 12:29
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Head of the Order* Casts a Spell on Perceptual Computing

By Edward J. Correia

Authored by Jerry Baugh (Intel) Last updated on 06/07/2017 - 12:22
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Contest Winners Combine Augmented Reality with an Encyclopedia with ARPedia*

By Garret Romaine
Authored by Jerry Baugh (Intel) Last updated on 06/07/2017 - 10:41
Video

Intel® RealSense™ Technology Demo

Intel® RealSense™ was showcased at GDC and in this demo Meghana Rao gives a brief demo of the capabilities in the current SDK and talks about what is coming in t

Authored by Gerald M. (Intel) Last updated on 06/14/2017 - 08:51
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