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Gesture Recognition: What It Looks Like On An Ultrabook™

At IDF 2012 in San Francisco, we got to witness first-hand the implementation of gesture recognition inside a next generation Ultrabook™.

Authored by Wendy B. (Intel) Last updated on 06/14/2017 - 16:09
Article

Digital Storytelling with Augmented Reality - The Book is Just the Beginning

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Digital Storytelling with Augmented Reality - The Book is Just the Beginning [PDF KB]

Authored by Last updated on 06/07/2017 - 09:33
Article

Mystic Blocks Brings the Magic of Gesture Recognition and Facial Analysis to Desktop Gaming

Case Study: Mystic Blocks Brings the Magic of Gesture Recognition and Facial Analysis to Desktop Gaming

By Erin Wright

Authored by admin Last updated on 06/07/2017 - 10:55
Article

Perceptual Computing: Practical Hands-Free Gaming

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Authored by Lee Bamber Last updated on 06/01/2017 - 11:20
Article

Rover – A LEGO* Self-Driving Car

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Authored by admin Last updated on 06/07/2017 - 10:33
Article

Using Gesture Recognition as Differentiation Feature on Android*

Intel® Context Sensing SDK for Android* v1.6.7 has released several new context types, like device position, ear touch, flick gesture, and glyph gesture. In the paper, we will introduce how to get useful information from sensor data, and then we will use an Intel Context Sensing SDK example to demonstrate flick detect, shake detect, glyph detect.
Authored by LIANG L. (Intel) Last updated on 02/24/2017 - 11:18
Article

Implementing Multiple Touch Gestures Using Unity* 3D with TouchScript

By Lynn Thompson

Authored by admin Last updated on 08/18/2017 - 11:08
Video

Archived - Create Natural User Interfaces with the Intel® RealSense™ SDK

Meghana gives a quick overview of the different modalities and combinations of modalities that can be used while developing with Intel® RealSense™!

Authored by Gerald M. (Intel) Last updated on 11/07/2017 - 11:17
Article

Archived - Natural Interaction with Intuitive Computer Control

Devices equipped with Intel® RealSense™ technology are able to see and hear the world around them, enabling users to engage more naturally. In this article, Virtual Air Guitar Company (VAGC) and Intel software developers share insights on using Intel RealSense technology to move human-computer interaction (HCI) beyond the keyboard and mouse.
Authored by admin Last updated on 11/07/2017 - 15:37
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