Blog post

Gesture Recognition: What It Looks Like On An Ultrabook™

At IDF 2012 in San Francisco, we got to witness first-hand the implementation of gesture recognition inside a next generation Ultrabook™.

Authored by Wendy B. (Intel) Last updated on 06/14/2017 - 16:09

Implementing Multiple Touch Gestures Using Unity* 3D with TouchScript

By Lynn Thompson

Authored by admin Last updated on 08/18/2017 - 11:08

Archived - Intel® RealSense™ Technology Demo

Intel® RealSense™ was showcased at GDC and in this demo Meghana Rao gives a brief demo of the capabilities in the current SDK and talks about what is coming in t

Authored by Gerald M. (Intel) Last updated on 03/01/2018 - 16:48

Archived - Facial Recognition, Emotion Tracking, and 10-Finger Gesture Recognition with the Intel® RealSense™

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Authored by Gerald M. (Intel) Last updated on 11/10/2017 - 11:39

Controlling the Playable Characters in Space Between with Unique Gestures

This video shows gameplay from each of the five different playable characters in Space Between.

Authored by Gerald M. (Intel) Last updated on 01/24/2018 - 12:12

Archived - Intel® RealSense™ Code Sample "Sketch"

This code sample (Sketch) demonstrates the use of the Intel® RealSense™ SDK for Windows* in a simple virtual drawing app that utilizes a number of hand tracking and gesture recognition capabilities available in the Intel RealSense SDK. - Video Demonstration -
Authored by Bryan B. (Intel) Last updated on 01/18/2018 - 16:13

Developing Racing Thrill* with Gesture and Voice

Inspired by the gesture-control capabilities of the Intel® RealSense™ SDK, PlayBuff Studios developed the latest iteration of Death Drive: Racing Thrill* for devices equipped with Intel® RealSense™ technology. They set out to create a game that would deliver a more innovative and visceral experience through the implementation of gesture and voice controls combined with the ability to fire...
Authored by admin Last updated on 01/24/2018 - 12:12

Archived - Create Natural User Interfaces with the Intel® RealSense™ SDK

Meghana gives a quick overview of the different modalities and combinations of modalities that can be used while developing with Intel® RealSense™!

Authored by Gerald M. (Intel) Last updated on 11/07/2017 - 11:17

Archived - Designing Apps for Intel® RealSense™ Technology

When users first launch an application, the navigation design should be so intuitive that they start exploring the app’s features right away. Chronosapien Interactive used Intel® RealSense™ technology to create "Space Between" which adds hand and face tracking to extend beyond standard input modalities.
Authored by admin Last updated on 01/24/2018 - 12:12

Archived - Hand Tracking Tips with the Intel® RealSense™ Sketch App

Bryan Brown demonstrates Intel® RealSense™ gesture interaction with his sample application "Sketch"

Authored by Gerald M. (Intel) Last updated on 11/10/2017 - 09:23
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