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The 3D Production Pipeline for Games: Getting it There

The Challenge of Animating the Artist's Dream

Authored by Steve Pitzel (Intel) Last updated on 01/24/2018 - 12:12
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Light Based Tessellation Application Note

by Jeff Andrews

Authored by Last updated on 01/24/2018 - 12:12
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Multi-Threaded Shadow Volumes on Mainstream Graphics Hardware

Introduction
Authored by David Bookout (Intel) Last updated on 01/24/2018 - 12:12
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Fast Color Conversion Using Streaming SIMD Extensions and MMXT Technology

Datatype color conversions are a common requirement in 3-D application pipelines.

Authored by admin Last updated on 01/24/2018 - 12:12
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Advanced Rendering Techniques

As with lighting, rendering is often one of the least-understood aspects of 3D imaging, but it’s critical to achieving high-quality animations. This article goes into the details of the varying procedures associated with rendering in Autodesk* Softimage.
Authored by admin Last updated on 06/01/2017 - 11:18
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