Fast Color Conversion Using Streaming SIMD Extensions and MMXT Technology

Authored by admin

Datatype color conversions are a common requirement in 3-D application pipelines.

Last updated on 08/13/2013 - 13:48

Real-Time Shadow Maps on Mainstream Graphics Hardware

Authored by Deleted User
Abstract Last updated on 12/02/2014 - 21:27

The 3D Production Pipeline for Games: Getting it There

Authored by Steve Pitzel (Intel)
The Challenge of Animating the Artist's Dream

Last updated on 02/27/2013 - 13:57

Light Based Tessellation Application Note

Authored by

by Jeff Andrews

Last updated on 04/04/2013 - 16:02

Multi-Threaded Shadow Volumes on Mainstream Graphics Hardware

Authored by David Bookout (Intel)
Introduction Last updated on 08/14/2012 - 20:42

Advanced Rendering Techniques

Authored by admin
As with lighting, rendering is often one of the least-understood aspects of 3D imaging, but it’s critical to achieving high-quality animations. This article goes into the details of the varying procedures associated with rendering in Autodesk* Softimage. Last updated on 08/12/2013 - 08:33