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Advanced Rendering Techniques

As with lighting, rendering is often one of the least-understood aspects of 3D imaging, but it’s critical to achieving high-quality animations. This article goes into the details of the varying procedures associated with rendering in Autodesk* Softimage.
Authored by admin Last updated on 11/17/2016 - 19:28
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Real-Time Shadow Maps on Mainstream Graphics Hardware

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Authored by Deleted User Last updated on 09/28/2016 - 15:57
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The 3D Production Pipeline for Games: Getting it There

The Challenge of Animating the Artist's Dream

Authored by Steve Pitzel (Intel) Last updated on 09/28/2016 - 15:57
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Light Based Tessellation Application Note

by Jeff Andrews

Authored by Last updated on 09/28/2016 - 15:57
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Multi-Threaded Shadow Volumes on Mainstream Graphics Hardware

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Fast Color Conversion Using Streaming SIMD Extensions and MMXT Technology

Datatype color conversions are a common requirement in 3-D application pipelines.

Authored by admin Last updated on 09/28/2016 - 15:57
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