Article

GPU Detect

GPU Detect is a short graphics code sample demonstrates a way to detect the primary graphics hardware present in a system (including the 6th Generation Intel® Core™ processor family).
Authored by admin Last updated on 01/24/2018 - 12:12
Blog post

CPU Texture Compositing with InstantAccess

This sample updates the existing CPU Texture Compositing to use the InstantAccess extension for the composited textures within 4th Generation Intel® Core™ processors Iris™ and Iris™ Pro graphics.
Authored by David Bookout (Intel) Last updated on 01/24/2018 - 12:12
Blog post

Adaptive Volumetric Shadow Maps

How to generate real-time adaptively sampled shadow representations for transmittance through volumetric media.
Authored by Matthew Fife (Intel) Last updated on 01/24/2018 - 12:12
Blog post

Conservative Morphological Anti-Aliasing (CMAA)

 

Authored by Leigh D. (Intel) Last updated on 01/24/2018 - 12:12
Article

Programmable Blend with Pixel Shader Ordering

This sample demonstrates how to use Pixel Shader Ordering to perform blending in a pixel shader without using fixed function blending.
Authored by David Bookout (Intel) Last updated on 01/24/2018 - 12:12
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