GPU Detect is a short graphics code sample demonstrates a way to detect the primary graphics hardware present in a system (including the 6th Generation Intel® Core™ processor family).
This sample updates the existing CPU Texture Compositing to use the InstantAccess extension for the composited textures within 4th Generation Intel® Core™ processors Iris™ and Iris™ Pro graphics.
How to generate real-time adaptively sampled shadow representations for transmittance through volumetric media.
This sample demonstrates how to use Pixel Shader Ordering to perform blending in a pixel shader without using fixed function blending.
For more complete information about compiler optimizations, see our Optimization Notice.