Project Anarchy: Quick start development demos

Authored by Wendy Boswell (Intel)

Whether you’re just getting started in the game development space, or you’re an old hand looking for some new tools to use that will help you compete without breaking the bank in the process,

Last updated on 10/28/2014 - 14:26

Meet the Judges - HavokT Physics Innovation Contest

Authored by 0

Here are the judges who will be choosing the winners of this contest – each of them an expert in their own field.

Last updated on 08/14/2012 - 19:20

Interview with Ross O'Dwyer, Havok

Authored by Juliana Ball (Intel)

Intel® Software Adrenaline caught up with Ross O’Dwyer (Havok) at the Game Developers Conference in March.

Last updated on 05/01/2014 - 09:18

An Overview of Procedural Fire

Authored by admin
How to model procedurally spreading fire Last updated on 06/02/2014 - 11:06

Havok Talks Simulating Real-World Physics

Authored by admin

By Lee Purcell

Last updated on 10/31/2014 - 14:48

Jeff Yates Biography

Authored by Gina Bovara (Intel)
Jeff joined Havok in 2004, working in product and business development helping broaden Havok�s product offering. Previously, Jeff spent 8 years at Autodesk managing product, marketing, and engineering teams, focusing on 3ds Max and Character Studio. Last updated on 10/08/2012 - 11:44

Performance Scaling with Cores

Authored by Orion Granatir (Intel)
Intel developed Smoke, a dual-purpose framework and tech demo that emphasizes the advantages of multi-threaded gaming that is multi-threaded to utilize multi-core processors. This article describes the basic framework used. Last updated on 08/08/2013 - 09:55

An Overview of How to Accurately Model Procedurally Spreading Fire

Authored by Hugh Smith (Intel)
The Smoke demo, which highlights the scalability of a multi-threaded game engine architecture, includes a novel approach for creating procedural fire. In this article we describe the mechanism used to create realistic fire and an additional water effect. Last updated on 07/31/2013 - 10:39

Winners announced for Havok Physics Innovation Contest

Authored by lee-machen (Intel)

Back in August we kicked off a contest to encourage developers to create games that made innovative use of Havok Physics and Animation for PC.  We put $40,000 worth of prizes up for grabs and today

Last updated on 07/31/2013 - 11:38

GDC 2013: Perceptual Computing, HTML5, Havok, and More

Authored by Wendy Boswell (Intel)

The world’s largest game developer conference is officially over, and what a week it was!

Last updated on 09/06/2013 - 18:26