Launch the application for analysis with Intel® Graphics Performance Analyzers (Intel® GPA)

This video shows how to launch a Microsoft DirectX* graphics application using Intel® GPA Graphics Monitor on a Windows* host system.

Authored by Seth S. (Intel) Last updated on 06/14/2017 - 08:51

Getting Started with Intel® Integrated Native Developer Experience

Intel® Integrated Native Developer Experience (Intel® INDE) is a powerful cross-platform framework for creating applications for Android* and Windows* devices.

Authored by Egor C. Last updated on 12/15/2017 - 16:08

Removing CPU-GPU sync stalls in Galactic Civilizations* 3

Galactic Civilizations* 3 is a turn-based 4X strategy game recently released by Stardock Entertainment. This article describes how Intel® Graphics Performance Analyzer's (GPA) Platform Analyzer was used to improve the game's performance by finding and removing several CPU-GPU sync stalls that had caused a loss of parallelism between the CPU and GPU.
Authored by Raja B. (Intel) Last updated on 01/24/2018 - 12:12

Optimizing Assassin’s Creed® Rogue for Intel® HD Graphics

Assassin’s Creed* Rogue was optimized to run well on Intel® HD Graphics 4000 equipped PCs. This article describes what was done to enable the game to run at a solid 30 fps at 720p.
Authored by admin Last updated on 01/24/2018 - 12:12

Optimizing Android* Game mTricks Looting Crown on the Intel® Atom™ Platform

When you start to optimize a game, first determine where the application bottleneck is. Intel GPA can help you do this with some powerful analytic tools.If your game is CPU bound, then Intel VTune Amplifier is a helpful tool. If your game is GPU bound, then you can find more detail using Intel GPA.To fix GPU bottlenecks, you can try to find an efficient way of reducing draw calls, polygon count,...
Authored by Tai Ha (Intel) Last updated on 01/24/2018 - 12:12
For more complete information about compiler optimizations, see our Optimization Notice.