Multi-threading Line-of-Sight Calculations to Improve Sensory System Performance in Game AI

In this article, Alex Champandard describes how to accelerate Multi-threading Line-of-Sight calculations to improve AI sensory system performance through the concept of a centralized sensory system using a mini-game prototype AI Sandbox.
Authored by admin Last updated on 06/01/2017 - 11:21

Intel® RealSense™ F200 - Occlusion : Hand and User Blocking

A common problem when developing for Intel® RealSense™ technology is occlusion or the user's hand blocking the screen, or covering each other which can negatively impa

Authored by LISA M. (Intel) Last updated on 05/31/2017 - 16:30
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