Multi-threading Line-of-Sight Calculations to Improve Sensory System Performance in Game AI

In this article, Alex Champandard describes how to accelerate Multi-threading Line-of-Sight calculations to improve AI sensory system performance through the concept of a centralized sensory system using a mini-game prototype AI Sandbox.
Authored by admin Last updated on 07/06/2016 - 05:28

Intel® RealSense™ F200 - Occlusion : Hand and User Blocking

A common problem when deeveloping for Intel® RealSense™ technology is occlusion or the users hand blocking the screen, or covering each other which can negativelly imp

Authored by LISA M. (Intel) Last updated on 04/27/2016 - 21:28
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