Optimizing Without Breaking a Sweat

Authored by John O (Intel)
This article describes novel techniques developed to optimize DreamWork Animation's rendering, animation, and special effects applications without recompiling or relinking by preloading highly optimized libraries at run-time. Last updated on 10/31/2014 - 16:19

Array Arguments to memcpy() Should Not Overlap

Authored by Martyn Corden (Intel)
Withe the Intel Compiler version 12, certain calls to memcpy() with overlapping input and ouput buffers no longer work as with earlier compilers. Last updated on 08/13/2012 - 10:39