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Jeff's Notebook: Solving Memory-Related Bottlenecks in your Parallel Programming

One of the issues that multi-core programmers run into as they are trying to get the most performance out of their application is memory-related bottlenecks. Memory-related bottlenecks can cause yo

Authored by Jeff Kataoka (Intel) Last updated on 08/15/2016 - 13:21
Blog post

Tasks or Software Threads?

Most modern threading platforms are already offering task based programming models.

Authored by gaston-hillar Last updated on 08/15/2016 - 13:01
Blog post

Learn parallelism and Threading – opportunity to attend Pilot class for FREE!

We created a new one day course on parallelism and threading. This is a great opportunity to learn about threading software for multi-core platforms.

Authored by David Mackay (Intel) Last updated on 08/15/2016 - 13:00
Blog post

Highlights and Challenges During Ghostbusters Development, Part 4

Synchronization between threads in the Infernal Engine

Authored by Last updated on 07/06/2016 - 22:08
Blog post

Lock or Be Free

Authored by Orion Granatir (Intel) Last updated on 07/06/2016 - 22:08
Blog post

1024cores: All about lock-free, concurrency, multicore and parallelism

It finally happened!

Authored by Dmitry Vyukov Last updated on 07/06/2016 - 20:58
Blog post

Visual Studio 2010 Built-in CPU Acceleration

Writing the sample code for this post I was amazed myself to see how simple it was to reach over 20 times performance improvement with so little effort.   

Authored by Asaf Shelly Last updated on 07/06/2016 - 20:58
Article

Создание искусственного интеллекта для игр (часть 1)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Authored by ALEXEY K. (Intel) Last updated on 07/06/2016 - 05:58
Article

游戏行业的人工智能设计(第二部分)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
Authored by admin Last updated on 07/06/2016 - 05:28
Article

Designing Artificial Intelligence for Games (Part 1)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Authored by admin Last updated on 07/06/2016 - 05:18
For more complete information about compiler optimizations, see our Optimization Notice.