34 Matching Results
Blog post

Ultrabook Part 2: Intel® VTune™ Amplifier XE 2011 with Windows 8* and Visual Studio* 2012 RC

As I continue to explore different Ultrabook capabilities, in this blog I decided to look into a powerful threading and performance optimization tool for C/C++, .NET, and FORTRAN developers who nee

Authored by Jules Alfani (Intel) Last updated on 07/01/2015 - 16:00

Designing Artificial Intelligence for Games (part 2)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
Authored by admin Last updated on 04/24/2015 - 14:16

Designing Artificial Intelligence for Games (Part 1)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Authored by admin Last updated on 04/24/2015 - 14:15

Single-Producer/Single-Consumer Queue

Unbounded single-producer/single-consumer queue. Internal non-reducible cache of nodes is used. Dequeue operation is always wait-free. Enqueue operation is wait-free in common case. No atomic RMW operations nor heavy memory fences are used.
Authored by Dmitry Vyukov Last updated on 04/22/2015 - 13:40

Two Brains Are Better Than One

Artificial intelligence (AI) drives gameplay. To maximize your AI’s potential and utilize the entire CPU, this means threading. This article examines how to thread a simple AI and some of the challenges in writing an AI that truly scales to multi-core.
Authored by Orion Granatir (Intel) Last updated on 11/12/2014 - 14:09
Blog post

Introducing Intel Ultrabook™ – Part One

In all my years in college I have used a laptop PC. Recently, I’ve been tempted to get a MacBook Air Pro because of its light-weight and stylish look.

Authored by Jules Alfani (Intel) Last updated on 09/06/2013 - 18:26

FDTD Algorithm Optimization on Intel® Xeon Phi™ coprocessor

Content Introduction 1.1 Background
Authored by Shan Zhou (Intel) Last updated on 09/06/2013 - 18:26

Intel in the Metaverse - Second Life and Beyond.

Welcome to our page on our voyage through Second Life and other pitstops in the metaverse. This should be an exciting time. I'll be posting material here as we build our presence.

Authored by Paul Steinberg (Intel) Last updated on 09/06/2013 - 18:26

Intel® Array Building Blocks Installation Guide for Windows*

Intel ArBB, installation, Windows
Authored by Zhang Z. (Intel) Last updated on 09/06/2013 - 18:26
Blog post

Visual Studio 2010 Built-in CPU Acceleration

Writing the sample code for this post I was amazed myself to see how simple it was to reach over 20 times performance improvement with so little effort.   

Authored by Asaf Shelly Last updated on 08/13/2013 - 13:50
For more complete information about compiler optimizations, see our Optimization Notice.