Parallelism IQ Challenge - Answers

Authored by joel-de-guzman (Intel)


Last updated on 08/06/2013 - 08:33

Parallelism IQ Challenge

Authored by joel-de-guzman (Intel)


Last updated on 08/06/2013 - 08:34

Implement Threading in a Data-Decomposition Problem

Authored by 0
Challenge Last updated on 10/18/2012 - 17:56

Multi-core Introduction

Authored by 0
Why is Multi-core Important? Last updated on 10/18/2012 - 22:41

Single-Producer/Single-Consumer Queue

Authored by Dmitry Vyukov
Unbounded single-producer/single-consumer queue. Internal non-reducible cache of nodes is used. Dequeue operation is always wait-free. Enqueue operation is wait-free in common case. No atomic RMW operations nor heavy memory fences are used. Last updated on 09/25/2012 - 02:51

Intel Academic Community at Supercomputing 08

Authored by Paul Steinberg (Intel)
The Intel Academic Community is sponsoring live and online events at Supercomputing 08 in Austin Texas, starting Nov. 17. Joins us at the show or on the Net for discussions on parallelism in the classroom and in the enterprise Last updated on 10/26/2012 - 12:00

Developer Training

Authored by Paul Steinberg (Intel)
This page brings together resources to help both novice and seasoned parallel and concurrent programmers on their journey to many-core computing. Last updated on 08/13/2013 - 09:04

Two Brains Are Better Than One

Authored by Orion Granatir (Intel)
Artificial intelligence (AI) drives gameplay. To maximize your AI’s potential and utilize the entire CPU, this means threading. This article examines how to thread a simple AI and some of the challenges in writing an AI that truly scales to multi-core. Last updated on 11/12/2014 - 14:09

Designing Artificial Intelligence for Games (Part 1)

Authored by admin
The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core. Last updated on 11/04/2014 - 09:26

Designing Artificial Intelligence for Games (part 2)

Authored by admin
Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading. Last updated on 11/04/2014 - 09:24