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Designing Artificial Intelligence for Games (Part 4)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Authored by admin Last updated on 10/05/2015 - 13:45

Parallel Android* Applications for 64-bit architecture with Intel® TBB

Recently, the new Android L 64-bit OS became available.

Authored by admin Last updated on 08/26/2015 - 13:49

Intel® VTune™ Amplifier XE Overview and New Features

This webinar will give an overview of the VTune™ Amplifier XE features including: first use tips, performance collection modes (Hotspots, General Exploration, Locks-And-Waits), and tuning occasiona

Authored by Gary Carleton (Intel) Last updated on 08/25/2015 - 11:40
Blog post

GDC09: How Intel Parallel Studio works

During the second day at Game Developers Conference 2009 in Cologne we had the chance to have a closer look at

Authored by mike-huelskoetter Last updated on 07/23/2015 - 13:59

Courseware - Object Oriented

Object-oriented design  Encapsulation and information-hiding  Separation of behavior and implementation  Classes and subclasses 
Authored by admin Last updated on 03/30/2015 - 10:51

Courseware - Intel® Manycore Testing Lab

Parallel Minimum Spanning Tree Algorithm

Material Type:

Authored by admin Last updated on 03/26/2015 - 08:23

Calculation of pi with Intel® Threading Building Blocks

Many Android* devices have processors with more than one core and knowing how to develop multithreaded applications has become important in the mobile industry.

Authored by EGOR C. (Intel) Last updated on 01/27/2015 - 13:31

A Parallel Stable Sort Using C++11 for TBB, Cilk Plus, and OpenMP

This article describes a parallel merge sort code, and why it is more scalable than parallel quicksort or parallel samplesort. The code relies on the C++11 “move” semantics.

Authored by Arch D. Robison (Intel) Last updated on 04/11/2014 - 12:42
Blog post

Looking for a "Few Good Developers" - to Become Community Members at Large

So I morphed my title from a Marine Corps. slogan - I know my late father and my not-so-late brother (both former USMC Seargents) would approve.

Authored by kathy-farrel (Intel) Last updated on 09/25/2013 - 18:12
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