Article

Dynamics and Particle Effects, Part 1

From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article, I touch upon this trend & provide hands-on demonstrations of the technical and artistic methods used.
Authored by Audri Phillips Last updated on 06/14/2017 - 13:03
Article

Dynamics and Particle Effects, Part 2

From their inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article, I use the Dynamics module to create rain, and then you create smoke as an introduction to using nDynamics.
Authored by Audri Phillips Last updated on 06/14/2017 - 13:07
Article

Dynamics and Particle Effects, Part 3

From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article, I touch upon this trend & provide hands-on demonstrations of the technical and artistic methods used.
Authored by Audri Phillips Last updated on 06/14/2017 - 13:07
For more complete information about compiler optimizations, see our Optimization Notice.