Fluid Simulation for Video Games (part 7)

Authored by Dr. Michael J. Gourlay
This is a series on fluid simulation for video games. This article explains how to integrate a fluid simulation into a typical particle system and introduces motion resulting from arbitrary external affectors (such as wind and forces). Last updated on 10/31/2014 - 18:20

Dynamics and Particle Effects, Part 2

Authored by Audri Phillips
From their inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article, I use the Dynamics module to create rain, and then you create smoke as an introduction to using nDynamics. Last updated on 10/15/2012 - 23:24

Dynamics and Particle Effects, Part 3

Authored by Audri Phillips
From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article, I touch upon this trend & provide hands-on demonstrations of the technical and artistic methods used. Last updated on 10/18/2012 - 11:54

Dynamics and Particle Effects, Part 4

Authored by Audri Phillips
From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article-the last in this series on dynamics-I talk about the Ocean Shader, which is listed under fluid effects. Last updated on 10/18/2012 - 14:43

Dynamics and Particle Effects, Part 1

Authored by Audri Phillips
From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article, I touch upon this trend & provide hands-on demonstrations of the technical and artistic methods used. Last updated on 10/15/2012 - 21:58