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Fluid Simulation for Video Games (part 7)

This is a series on fluid simulation for video games. This article explains how to integrate a fluid simulation into a typical particle system and introduces motion resulting from arbitrary external affectors (such as wind and forces).
Authored by Dr. Michael J. Gourlay Last updated on 09/28/2016 - 15:57
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Dynamics and Particle Effects, Part 4

From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article-the last in this series on dynamics-I talk about the Ocean Shader, which is listed under fluid effects.
Authored by Audri Phillips Last updated on 10/18/2012 - 14:43
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Dynamics and Particle Effects, Part 3

From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article, I touch upon this trend & provide hands-on demonstrations of the technical and artistic methods used.
Authored by Audri Phillips Last updated on 10/18/2012 - 11:54
Article

Dynamics and Particle Effects, Part 2

From their inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article, I use the Dynamics module to create rain, and then you create smoke as an introduction to using nDynamics.
Authored by Audri Phillips Last updated on 10/15/2012 - 23:24
Article

Dynamics and Particle Effects, Part 1

From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article, I touch upon this trend & provide hands-on demonstrations of the technical and artistic methods used.
Authored by Audri Phillips Last updated on 10/15/2012 - 21:58
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