3 Matching Results
Article

Fluid Simulation for Video Games (part 7)

This is a series on fluid simulation for video games. This article explains how to integrate a fluid simulation into a typical particle system and introduces motion resulting from arbitrary external affectors (such as wind and forces).
Authored by Dr. Michael J. Gourlay Last updated on 10/31/2014 - 18:20
Article

Procedural Trees and Procedural Fire in a Virtual World

Smoke is a multi-threaded game engine. Included in Smoke are procedurally generated trees & procedurally generated fire to generate a virtual burning forest. This paper explores Smoke's implementation of the Smart Particle Engine to set fire to trees.
Authored by Hugh Smith (Intel) Last updated on 11/12/2014 - 13:00
Article

Fluid Simulation for Video Games (Part 8)

This is a series on fluid simulation for video games. This article explains how a vortex-based fluid simulation handles variable density in a fluid. The fluid flow includes motion because of buoyancy-heavier fluid sinks, and lighter fluid rises.
Authored by Dr. Michael J. Gourlay Last updated on 10/31/2014 - 18:19
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