Article

Fluid Simulation for Video Games (part 7)

This is a series on fluid simulation for video games. This article explains how to integrate a fluid simulation into a typical particle system and introduces motion resulting from arbitrary external affectors (such as wind and forces).
Authored by Dr. Michael J. Gourlay Last updated on 09/28/2016 - 15:57
Article

Procedural Trees and Procedural Fire in a Virtual World

Smoke is a multi-threaded game engine. Included in Smoke are procedurally generated trees & procedurally generated fire to generate a virtual burning forest. This paper explores Smoke's implementation of the Smart Particle Engine to set fire to trees.
Authored by Hugh Smith (Intel) Last updated on 09/28/2016 - 15:57
Article

Fluid Simulation for Video Games (Part 8)

This is a series on fluid simulation for video games. This article explains how a vortex-based fluid simulation handles variable density in a fluid. The fluid flow includes motion because of buoyancy-heavier fluid sinks, and lighter fluid rises.
Authored by Dr. Michael J. Gourlay Last updated on 09/28/2016 - 15:57
Blog post

Build A JavaScript* Particle System in 200 Lines

by Jarrod Overson

Authored by admin Last updated on 12/22/2015 - 12:20
For more complete information about compiler optimizations, see our Optimization Notice.