Article

The Secrets of Parallel Pathfinding on Modern Computer Hardware

One of the first things that game AI developers parallelize is pathfinding as it is an expensive operation. The most common approach is to fire off the pathfinder in a separate thread. This article examines a multi-threaded pathfinding implementation.
Authored by Last updated on 01/24/2018 - 15:35
For more complete information about compiler optimizations, see our Optimization Notice.