Tutorial: Using Intel® GPA to improve the performance of your Android* game

This tutorial presents a step-by-step guide to performance analysis, bottleneck identification, and rendering optimization of an OpenGL ES* 3.0 application on Android*. The sample application, entitled “City Racer,” simulates a road race through a stylized urban setting. Performance analysis of the application is done using the Intel® Graphics Performance Analyzers (Intel® GPA) tool suite.
Authored by TRAPPER M. (Intel) Last updated on 05/04/2016 - 01:58
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