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How to Throw a UIElement Across the Screen Using C# in Windows 8 Style Apps

How to apply physics to finger flicks and other adaptations of collision detection code.
Authored by Last updated on 06/14/2017 - 16:32
Article

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Authored by Adam Lake (Intel) Last updated on 07/10/2017 - 15:44
Article

SSE2 Optimization - OpenGL Data Stream Case Study

Introduction
Authored by admin Last updated on 06/07/2017 - 12:16
Article

Simulation without a Simulator

by Sergey N. Zheltov and Stanislav V. Bratanov

Authored by Sergey Zheltov (Intel) Last updated on 06/07/2017 - 12:17
Article

Multi-threaded Rendering and Physics Simulation

by Rajshree Chabukswar, Adam T. Lake, and Mary R. Lee, Intel® Software Solutions Group

Authored by Adam Lake (Intel) Last updated on 06/07/2017 - 12:21
Article

Simulating Cloth for 3D Games

At the Game Developers Conference in March 2000, I presented my implementation of two techniques for simulating cloth. I was pointed to another, more recent, technique by someone who attended the class. In this paper I'll recap what I presented about at the conference and include information about the newer technique. Hopefully you'll be able to take the ideas I present here and add some level of...
Authored by Last updated on 04/26/2017 - 15:48
Article

Creating a Particle System with Streaming SIMD Extensions

by William Damon

Authored by Last updated on 06/07/2017 - 12:28
Article

An Introduction to Neural Networks with an Application to Games

by Dean Macri Introduction
Authored by Last updated on 06/07/2017 - 12:14
Article

Achieving Performance: An Approach to Optimizing a Game Engine

by Will Damon

Authored by Last updated on 06/07/2017 - 12:15
Article

Using NURBS Surfaces in Real-time Applications

Alternatives to Polygonal Models
Authored by Last updated on 06/07/2017 - 12:15
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