by William Damon
Soft-body physics is an increasingly popular feature in videogames. This article shows how, with the additional processing power of a multi-core CPU, entire soft-body characters can be created using cloth simulation techniques.
How to model procedurally spreading fire
By Lee Purcell
Intel developed Smoke, a dual-purpose framework and tech demo that emphasizes the advantages of multi-threaded gaming that is multi-threaded to utilize multi-core processors. This article describes the basic framework used.
Here are the judges who will be choosing the winners of this contest – each of them an expert in their own field.
How to Get the Most Out of a Multi-Core CPU with Your Game Engine
Light It Up! Quake Wars gets real-time ray traced.
By Mike Krazanowski
by Tommy Refenes
For more complete information about compiler optimizations, see our Optimization Notice.