31 Matching Results
Article

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Authored by Adam Lake (Intel) Last updated on 11/07/2014 - 15:14
Article

SSE2 Optimization - OpenGL Data Stream Case Study

Introduction
Authored by 0 Last updated on 08/14/2012 - 23:14
Article

Simulation without a Simulator

by Sergey N. Zheltov and Stanislav V. Bratanov

Authored by Sergey Zheltov (Intel) Last updated on 08/15/2012 - 05:44
Article

Multi-threaded Rendering and Physics Simulation

by Rajshree Chabukswar, Adam T. Lake, and Mary R. Lee, Intel® Software Solutions Group

Authored by Adam Lake (Intel) Last updated on 08/15/2012 - 05:45
Article

Simulating Cloth for 3D Games

At the Game Developers Conference in March 2000, I presented my implementation of two techniques for simulating cloth. I was pointed to another, more recent, technique by someone who attended the class. In this paper I'll recap what I presented about at the conference and include information about the newer technique. Hopefully you'll be able to take the ideas I present here and add some level of...
Authored by Last updated on 04/16/2014 - 13:43
Article

Creating a Particle System with Streaming SIMD Extensions

by William Damon

Authored by Last updated on 08/13/2013 - 13:48
Article

An Introduction to Neural Networks with an Application to Games

by Dean Macri Introduction
Authored by Last updated on 08/14/2012 - 13:08
Article

Achieving Performance: An Approach to Optimizing a Game Engine

by Will Damon

Authored by Last updated on 11/03/2014 - 10:43
Article

Using NURBS Surfaces in Real-time Applications

Alternatives to Polygonal Models
Authored by Last updated on 10/03/2012 - 11:55
Article

Building for the Digital Home - Games

Pushing the Envelope on Game Realism
Authored by admin Last updated on 07/31/2013 - 09:17
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