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Fluid Simulation for Video Games (part 14)

This is a series on fluid simulation for games. This article explains how to turn polyhedra inside out to make containers. It also demonstrates one way to use lock-free atomic operations, exposed through Intel® TBB to allow thread-safe parallelization.
Authored by Dr. Michael J. Gourlay Last updated on 01/24/2018 - 12:12
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