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“That’s the Beauty of Unity*!” Intel® x86 and Unity Contest Challenge Winners Share Their Experiences

It’s incredibly easy to include x86 support for the Android platform in Unity, and you can even see some great performance gains as a result. Have you tried it yet? If not, you can get started in no time with our article on how to produce a fat APK that includes both x86 and ARM libraries
Authored by admin Last updated on 10/14/2015 - 13:19
Blog post

From ARM NEON to Intel SSE- the automatic porting solution, tips and tricks

I love ARM. Yes, I do. - Why do I work for Intel then? Because I love Intel even more.

Authored by victoria-zhislina (Intel) Last updated on 06/16/2015 - 07:16

Porting a Flash* application to a Windows* 8 Store app using HTML and JavaScript*

This project demonstrates how to convert an existing Adobe Flash* game in to a Windows* Store app using the tools available in WinJS, HTML5, CSS3, and traditional JavaScript*.
Authored by meghana-rao (Intel) Last updated on 10/29/2014 - 11:40

Mobilizing from the Console: Porting SSX* to a Bay Trail Tablet Running Android*

by Benjamin Lieberman, Ph.D. and Cristiano Ferrreira

Authored by admin Last updated on 09/09/2014 - 10:40
Blog post

Will my Android App still run with ART instead of Dalvik?


With Android L, the virtual machine compiler will move to ART (Android RunTime) and only ART for 64 bit. So what do we know about ART vs Dalvik and what does it mean for App code?

Authored by Colleen Culbertson (Intel) Last updated on 08/12/2014 - 07:50

Guide to Porting an OpenGL* ES 2.0 Application from iOS* to Windows* 8

Authored by meghana-rao (Intel) Last updated on 10/10/2013 - 08:58
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