Article

An Overview of How to Accurately Model Procedurally Spreading Fire

The Smoke demo, which highlights the scalability of a multi-threaded game engine architecture, includes a novel approach for creating procedural fire. In this article we describe the mechanism used to create realistic fire and an additional water effect.
Authored by Hugh Smith (Intel) Last updated on 01/24/2018 - 12:12
Article

Procedural Trees and Procedural Fire in a Virtual World

Smoke is a multi-threaded game engine. Included in Smoke are procedurally generated trees & procedurally generated fire to generate a virtual burning forest. This paper explores Smoke's implementation of the Smart Particle Engine to set fire to trees.
Authored by Hugh Smith (Intel) Last updated on 05/24/2018 - 12:37
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