Article

Multi-Adapter Support in DirectX* 12

This sample shows how to implement an explicit multi-adapter application using DirectX 12. Intel’s integrated GPU (iGPU) and a discrete NVIDIA GPU (dGPU) are used to share the workload of ray-tracing a scene. The parallel use of both GPUs allows for an increase in performance and for more complex workloads. This sample uses multiple adapters to render a simple ray-traced scene using a pixel...
Authored by admin Last updated on 01/26/2017 - 00:49
Courseware

Case Study in Parallel Computation and Graphics Visualization: Parallel Ray Tracer

Target Audience: Graduate with 3D math and Linear Algebra background

Authored by admin Last updated on 11/17/2016 - 19:28
Blog post

Introduction to Embree 2.1 - Part 1

This is part of a series of blogs on Embree, a collection of high performance ray tracing kernels. Embree has been released open source since version 1.0.

Authored by Louis F. (Intel) Last updated on 11/17/2016 - 19:28
Article

Courseware - Advanced Rendering

Transport equations Ray tracing algorithms Photon tracing Radiosity for global illumination computation, form factors
Authored by admin Last updated on 11/17/2016 - 19:28
Article

Real-time Shadow Casting Using Shadow Volumes

by Jason Bestimt & Bryant Freitag

Authored by Last updated on 10/20/2016 - 16:19
Article

Unlocking the Potential of Graphics Processing: Technology Transfer at Its Finest

Interview with Intel's Randi Rost on the potential for visual computing on next-generation graphics architectures and the ways Intel is helping build software engineering expertise in this area.
Authored by admin Last updated on 09/28/2016 - 16:08
Article

Rendering to Texture Surfaces Using Microsoft DirectX7* API

by Kim Pallister

Authored by Kim Pallister (Intel) Last updated on 09/28/2016 - 15:57
Article

Quake Wars* Gets Ray Traced

Light It Up! Quake Wars gets real-time ray traced.
Authored by Daniel Pohl (Intel) Last updated on 09/28/2016 - 15:57
Article

Building POV-Ray* with Intel® C++ Compiler

Introduction Version information
Authored by Jennifer J. (Intel) Last updated on 09/28/2016 - 15:57
Article

Tracing Rays Through the Cloud

Cloud-based online streaming services for games have been entertaining gamers for almost two years. Intel engineers have demonstrated the ability of the Intel Many Integrated Core architecture to serve high frame rates to as many as 8 tablet computers.
Authored by Daniel Pohl (Intel) Last updated on 09/28/2016 - 15:57
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