Blog post

Introduction to Embree 2.1 - Part 1

This is part of a series of blogs on Embree, a collection of high performance ray tracing kernels. Embree has been released open source since version 1.0.

Authored by Louis F. (Intel) Last updated on 06/14/2017 - 16:40
Video

Advanced Ray Tracing and Scene Creation Utilizing Embree Ray Tracing Kernels

Advanced Ray Tracing and Scene Creation Demo Utilizing Embree Ray Tracing Kernals presented by Graphics Researcher, Sven Woop.

Authored by admin Last updated on 06/14/2017 - 08:49
Article

Easy SIMD through Wrappers

SIMD operations are widely used for 3D graphics applications. This tutorial provides new insights into SIMD by comparing SIMD lanes and CPU threads, and steps you through the process of creating a simple, straightforward SIMD implementation in your own code.
Authored by admin Last updated on 05/31/2017 - 16:20
Video

Dreamspace Light Editing

Live demo of the Dreamspace virtual production tools for set- and light-editing.

Authored by REBECCA C. (Intel) Last updated on 06/14/2017 - 08:49
Article

Multi-Adapter Support in DirectX* 12

This sample shows how to implement an explicit multi-adapter application using DirectX 12. Intel’s integrated GPU (iGPU) and a discrete NVIDIA GPU (dGPU) are used to share the workload of ray-tracing a scene. The parallel use of both GPUs allows for an increase in performance and for more complex workloads. This sample uses multiple adapters to render a simple ray-traced scene using a pixel...
Authored by admin Last updated on 06/01/2017 - 11:27
Article

Real-time Shadow Casting Using Shadow Volumes

by Jason Bestimt & Bryant Freitag

Authored by Last updated on 06/07/2017 - 12:24
Article

Rendering to Texture Surfaces Using Microsoft DirectX7* API

by Kim Pallister

Authored by Kim Pallister (Intel) Last updated on 06/07/2017 - 12:18
Blog post

Graduate Intern at Intel - Parallel Ray-Tracing

Ray-tracing is a classic example of an embarrassingly parallel algorithm; since each pixel is typically independent of the rest, theoretically every pixel can be done in parallel (given enough core

Authored by dcfrogle Last updated on 06/14/2017 - 15:37
Article

Quake Wars* Gets Ray Traced

Light It Up! Quake Wars gets real-time ray traced.
Authored by Daniel Pohl (Intel) Last updated on 06/07/2017 - 12:15
Article

Building POV-Ray* with Intel® C++ Compiler

Introduction Version information
Authored by Jennifer J. (Intel) Last updated on 06/07/2017 - 12:16
For more complete information about compiler optimizations, see our Optimization Notice.