Article

Architecture of a Real-Time Ray-Tracer

Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands

Authored by Last updated on 01/24/2018 - 12:12
Article

Real-time Shadow Casting Using Shadow Volumes

by Jason Bestimt & Bryant Freitag

Authored by Last updated on 01/24/2018 - 12:12
Article

Rendering to Texture Surfaces Using Microsoft DirectX7* API

by Kim Pallister

Authored by Kim Pallister (Intel) Last updated on 01/24/2018 - 12:12
Blog post

Graduate Intern at Intel - Parallel Ray-Tracing

Ray-tracing is a classic example of an embarrassingly parallel algorithm; since each pixel is typically independent of the rest, theoretically every pixel can be done in parallel (given enough core

Authored by dcfrogle Last updated on 06/14/2017 - 15:37
Article

Quake Wars* Gets Ray Traced

Light It Up! Quake Wars gets real-time ray traced.
Authored by Daniel Pohl (Intel) Last updated on 01/24/2018 - 12:12
Article

Building POV-Ray* with Intel® C++ Compiler

Introduction Version information
Authored by Jennifer J. (Intel) Last updated on 01/24/2018 - 12:12
Article

Unlocking the Potential of Graphics Processing: Technology Transfer at Its Finest

Interview with Intel's Randi Rost on the potential for visual computing on next-generation graphics architectures and the ways Intel is helping build software engineering expertise in this area.
Authored by admin Last updated on 01/24/2018 - 12:12
Article

Embree: Photo-Realistic Ray Tracing Kernels

Photo-realistic rendering requires accurate simulation of light propagation according to physics laws. The best known way to solve this problem is Monte Carlo ray tracing. We describe a state-of-the-art photo-realistic Monte Carlo rendering engine.
Authored by Sven Woop (Intel) Last updated on 01/24/2018 - 12:12
Article

Tracing Rays Through the Cloud

Cloud-based online streaming services for games have been entertaining gamers for almost two years. Intel engineers have demonstrated the ability of the Intel Many Integrated Core architecture to serve high frame rates to as many as 8 tablet computers.
Authored by Daniel Pohl (Intel) Last updated on 01/24/2018 - 12:12
Blog post

Introduction to Embree 2.1 - Part 1

This is part of a series of blogs on Embree, a collection of high performance ray tracing kernels. Embree has been released open source since version 1.0.

Authored by Louis F. (Intel) Last updated on 01/24/2018 - 12:12
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