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Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
Authored by louis-feng (Intel) Last updated on 11/16/2015 - 14:17

ooVoo Intel Enabling – HD Video Conferencing

Authored by JAMES G. (Intel) Last updated on 07/23/2015 - 13:55

Adaptive Transparency

We introduce a new technique for real-time order independent transparency called Adaptive Transparency (AT) that closely approximates the ground-truth results obtained from A-buffer compositing but is 5x to 40x faster. The key contribution of Adaptive Transparency is the introduction of an adaptively compressed visibility representation that can be efficiently constructed and queried during...
Authored by Marco Salvi (Intel) Last updated on 07/07/2015 - 10:15

2013 Gaming Technology Samples Overview

This video is an overview of all the 2013 Graphics Samples that are available for download

Authored by Jerry Makare (Intel) Last updated on 04/30/2015 - 09:29

Courseware - Advanced Rendering

Transport equations Ray tracing algorithms Photon tracing Radiosity for global illumination computation, form factors
Authored by admin Last updated on 03/18/2015 - 10:50

Real-Time Parametric Shallow Wave Simulation

The simulation of ocean waves provides a significant challenge to computer graphics. In this article we describe an implementation of a real-time shallow ocean wave simulation using Microsoft DirectX* 10.
Authored by JOHN V. (Intel) Last updated on 11/12/2014 - 12:05

Shadow Mapping Algorithm for Android*



Authored by STANISLAV P. (Intel) Last updated on 11/03/2014 - 19:40

Intel® and Codemasters: Advanced Rendering Techniques

Codemasters has been working with Intel® on Grid 2 (to implement AOIT and AVSM algorithms by using 

Authored by Jerry Makare (Intel) Last updated on 10/17/2014 - 14:32

Project Anarchy: Optimized Water Shaders, Volumetric Light Shafts, & 3D Particle Lighting

Future versions of Project Anarchy will have many new features like Mobile Optimized Water Shaders, Volumetric Light Shaft

Authored by Jerry Makare (Intel) Last updated on 09/18/2014 - 14:41
Blog post

Introduction to Embree 2.1 - Part 1

This is part of a series of blogs on Embree, a collection of high performance ray tracing kernels. Embree has been released open source since version 1.0.

Authored by louis-feng (Intel) Last updated on 01/24/2014 - 16:06
For more complete information about compiler optimizations, see our Optimization Notice.