Article

ooVoo Intel Enabling – HD Video Conferencing

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Authored by JAMES G. (Intel) Last updated on 06/01/2017 - 11:22
Article

Shadow Mapping Algorithm for Android*

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Authored by Stanislav P. (Intel) Last updated on 06/01/2017 - 11:19
Blog post

Introduction to Embree 2.1 - Part 1

This is part of a series of blogs on Embree, a collection of high performance ray tracing kernels. Embree has been released open source since version 1.0.

Authored by Louis F. (Intel) Last updated on 06/14/2017 - 16:40
Video

Intel® and Codemasters: Advanced Rendering Techniques

Codemasters has been working with Intel® on Grid 2 (

Authored by Gerald M. (Intel) Last updated on 06/14/2017 - 08:47
Video

Project Anarchy: Optimized Water Shaders, Volumetric Light Shafts, & 3D Particle Lighting

Future versions of Project Anarchy will have many new features

Authored by Gerald M. (Intel) Last updated on 06/14/2017 - 08:48
Article

Real-Time Parametric Shallow Wave Simulation

The simulation of ocean waves provides a significant challenge to computer graphics. In this article we describe an implementation of a real-time shallow ocean wave simulation using Microsoft DirectX* 10.
Authored by JOHN V. (Intel) Last updated on 06/01/2017 - 11:16
Article

keeping-it-quads

A way to re-attach polygonal models without creating 3-sided or n-sided polygons. This article is for 3D-modelers, animators;creators of game characters.
Authored by Steve Pitzel (Intel) Last updated on 06/01/2017 - 11:19
Article

Rethinking the Pipeline: DreamWorks Animation Advances the Art

DreamWorks Animation embarked on a radical re-engineering of their animation pipeline to better accommodate artistic aspirations and improve workflow across an increasingly complex environment. This article describes the new model being put in place.
Authored by admin Last updated on 06/01/2017 - 11:18
Article

Advanced Rendering Techniques

As with lighting, rendering is often one of the least-understood aspects of 3D imaging, but it’s critical to achieving high-quality animations. This article goes into the details of the varying procedures associated with rendering in Autodesk* Softimage.
Authored by admin Last updated on 06/01/2017 - 11:18
Article

Adaptive Transparency

We introduce a new technique for real-time order independent transparency called Adaptive Transparency (AT) that closely approximates the ground-truth results obtained from A-buffer compositing but is 5x to 40x faster. The key contribution of Adaptive Transparency is the introduction of an adaptively compressed visibility representation that can be efficiently constructed and queried during...
Authored by Marco Salvi (Intel) Last updated on 06/01/2017 - 11:20
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