Late shout-out, Shadow Explorer available and GDC 2011 content

Authored by philip-taylor (Intel)

Shadow Explorer shipped, the article and download are available here.

Last updated on 08/07/2013 - 11:12

Another Gaming and Graphics Sample: Coming to a download near you!

Authored by philip-taylor (Intel)

I want to pre-announce another sample that will soon be available on ISN for download, certainly either during or right after GDC.

Last updated on 08/06/2013 - 13:11

Intel Gaming and Graphics Samples Blog-Post 1: Introduction

Authored by philip-taylor (Intel)

Hi, I am Phil Taylor. As I join a new team and start a new gig at Intel, its time to introduce myself and start a new blog.

Last updated on 08/06/2013 - 13:11

Code Samples for the Intel® Integrated Performance Primitives (Intel® IPP) Library 7.0*

Authored by Paul Fischer (Intel)
Intel® Integrated Performance Primitives Code Samples Last updated on 08/13/2013 - 13:41

Code Samples for Intel® Integrated Performance Primitives (Intel® IPP) v6.1 Library

Authored by Paul Fischer (Intel)
Source code samples and examples for use with the Intel® Integrated Performance Primitives (Intel IPP) v6.1 Library Last updated on 10/31/2012 - 08:58

SOA Cloth Simulation with 256-bit Intel® Advanced Vector Extensions (Intel® AVX)

Authored by Stan Melax (Intel)
This white paper describes a code sample that uses Intel® AVX for computing mesh-based cloth simulation. A structure of arrays (SOA) implementation is used to maximize data parallelism enabling usage of 256-bit (8 float) SIMD processing. Code is provided. Last updated on 08/13/2013 - 08:27

MLAA: Efficiently Moving Antialiasing from the GPU to the CPU

Authored by
Efficient antialiasing techniques are an important tool of high-quality, real-time rendering. MSAA (multisample antialiasing) is the standard technique in use today. A new technique developed by Intel Labs called MLAA addresses the limitations of MSAA. Last updated on 08/13/2012 - 08:17

Code Samples for Intel® Integrated Performance Primitives (Intel® IPP) Library 7.1

Authored by Jeffrey Mcallister (Intel)

Note: the links to the IPP samples provided on this page are licensed under the Intel End User License Agreement, and are for Intel® IPP 7.1.1

Last updated on 08/12/2013 - 13:51

iRacing Optimized for Ultrabooks™ - Overview

Authored by Jerry Makare (Intel)

iRacing software developer David Tucker talks about optimizing battery life and adding touch functiionality and tilt sensor support to iRacing with Windows* 8 Desktop on an Ultrabook.

Last updated on 09/06/2013 - 18:26

iRacing Optimized for Ultrabooks™ - Tilt Controls

Authored by Jerry Makare (Intel)

iRacing software developer David Tucker talks his experience of adding tilt functionality to iRacing with Windows* 8 Desktop on an Ultrabook.

Last updated on 09/06/2013 - 18:26