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Surface Based Anti-Aliasing

We present surface based anti-aliasing (SBAA), a new approach to real-time anti-aliasing for deferred renderers that improves the performance and lowers the memory requirements for anti-aliasing methods that sample sub-pixel visibility. We introduce a novel way of decoupling visibility determination from shading that, compared to previous multi-sampling based approaches, significantly reduces the...
Authored by Marco Salvi (Intel) Last updated on 07/07/2015 - 10:03
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