Parallelization of SMOKE Gaming Demo via Intel® Threading Building Blocks

This paper describes the steps in the process of characterizing and optimizing the already parallel SMOKE Gaming Demo [1] using Intel's software suite of tools. We argue that the techniques used here are applicable to other gaming codes as well.
Authored by Last updated on 01/24/2018 - 12:12

Detecting Memory Bandwidth Saturation in Threaded Applications

Detecting Memory Bandwidth Saturation in Threaded Applicati

Authored by admin Last updated on 06/01/2017 - 18:09
Blog post

Ultrabook Part 2: Intel® VTune™ Amplifier XE 2011 with Windows 8* and Visual Studio* 2012 RC

As I continue to explore different Ultrabook capabilities, in this blog I decided to look into a powerful threading and performance optimization tool for C/C++, .NET, and FORTRAN developers who nee

Authored by Jules Alfani (Intel) Last updated on 06/14/2017 - 16:35

Enabling Connectionless DAPL UD in the Intel® MPI Library

What is DAPL UD?
Authored by Gergana S. (Intel) Last updated on 10/11/2017 - 11:28

Get Guidance to Ease the Transition from Serial to Parallel Code Conversion using Intel® Advisor XE

We explore a key component of Intel® Parallel Studio XE 2015 suite called using Intel® Advisor XE.

Authored by Ravi V. (Intel) Last updated on 06/28/2017 - 16:31