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How to Design with Device Motion

Learn how to develop new interfaces that take advantage of where a computer is and how it used. Learn more about Designing with device motion at the UX Zone on IDZ http://software.intel.com/ux

Authored by Gerald M. (Intel) Last updated on 02/02/2017 - 11:05
Video

Hot Shots: Multi-Touch Gaming Demo

Hot Shots features multi-touchpoint capability for gaming in large

Authored by Gerald M. (Intel) Last updated on 02/02/2017 - 11:05
Video

Hot Shots: Intel® App Innovation Contest AIO Winner

Hot Shots from Null Ref was a winner of the 

Authored by Gerald M. (Intel) Last updated on 02/02/2017 - 11:05
Article

Using Accelerometer in Windows* Style App and a Case Study of Tap Detection

This article covers the use of accelerometers in Windows 8* Metro style applications and a case study on how to use accelerometers to detect tapping on the edges of a tablet. In addition, the case study highlights how to detect the direction of taps that
Authored by Sushu Zhang (Intel) Last updated on 11/15/2016 - 14:18
Video

Intel® Perceptual Computing Challenge: Perceptual Pet Demo

Interact with your digital pet in this Intel® Perceptual Computing Challenge Phase 2 entry from Jason Dorris, and learn about the 

Authored by Gerald M. (Intel) Last updated on 10/20/2016 - 16:19
Video

Volumetric Explosions in Blackfoot Blade

Blackfoot Blade from Confetti Games utilizes tilt

Authored by Gerald M. (Intel) Last updated on 09/28/2016 - 15:57
Video

Pressure Sensitivity on a Touch Screen with Windows* Real-time Stylus API

Demonstration of pressure sensitivity on a touch screen with Windows Real-Time Stylus API works with Corel Painter

Authored by Last updated on 08/19/2016 - 12:17
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Article

Windows* Store App - Gyroscope Sample Whitepaper

Lana N Lindberg, Software Applications Engineer for the Intel® Atom ™ Processor

Authored by LANA L. Last updated on 05/01/2016 - 23:38
Article

Optimizing Windows* 8 Applications for Connected Standby

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Authored by Manuj Sabharwal (Intel) Last updated on 05/01/2016 - 23:38
For more complete information about compiler optimizations, see our Optimization Notice.