The Basics of the Art of Lighting (part 3): Lighting and Shaders

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Third part of a animation series on lighting basics is devoted to the interrelationship between shaders/materials and lighting. It shows a quick and easy lighting setup that yields good results. Last updated on 08/12/2013 - 08:35

Exploiting the Power of Softimage's Render Tree

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The Render Tree in Autodesk* Softimage* allows you to create dynamic property assignments by connecting shader nodes, and then bundle them into presets and shader compounds via this visual interface. This article describes how to do this. Last updated on 08/12/2013 - 08:35