The Basics of the Art of Lighting (part 3): Lighting and Shaders

Third part of a animation series on lighting basics is devoted to the interrelationship between shaders/materials and lighting. It shows a quick and easy lighting setup that yields good results.
Authored by admin Last updated on 06/07/2017 - 09:08

Exploiting the Power of Softimage's Render Tree

The Render Tree in Autodesk* Softimage* allows you to create dynamic property assignments by connecting shader nodes, and then bundle them into presets and shader compounds via this visual interface. This article describes how to do this.
Authored by admin Last updated on 06/07/2017 - 09:06
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