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Third part of a animation series on lighting basics is devoted to the interrelationship between shaders/materials and lighting. It shows a quick and easy lighting setup that yields good results.
The Render Tree in Autodesk* Softimage* allows you to create dynamic property assignments by connecting shader nodes, and then bundle them into presets and shader compounds via this visual interface. This article describes how to do this.
For more complete information about compiler optimizations, see our Optimization Notice.