This article will cover the Unity* Optimization Guide for x86. The section includes Editor Optimizations, Occlusion Culling; LOD: Level of Detail; Shadows; Stick with One Camera; Render Queue Ordering; Lightmapping; Using Simple Colliders Instead of Mesh Colliders for Complex Models
The Basics of the Art of Lighting (part 1): Simple Principles of and Techniques for Creating Artful LightingUltimately, digital lighting is about controlling and shaping light and shadows, reflections, refractions, and even color. This article provides a basic introduction to the principles of digital lighting using a 3D package.
For more complete information about compiler optimizations, see our Optimization Notice.