A Quick Chat with Peach Pellen of Black Gate Games at GDC 2015

Authored by Jerry Makare (Intel)

Eric Mantion has a quick chat with the evangelist of Black Gate Games Peach Pellen.

Last updated on 03/09/2015 - 16:46

Making an Intel® Edison Connected Skateboard

Authored by Jerry Makare (Intel)

The Intel Connected Skateboard is a project that was that was originally designed to show how rapid prototyping is done using the Intel IoT Developer Kit.

Last updated on 04/14/2015 - 10:54

Intel Academic Community Webinar Series

Authored by Paul Steinberg (Intel)

Home>> | Back to Courseware Access page >> |

Last updated on 08/14/2012 - 23:58

Solitude and Zombies: Waking up to a New Gaming Industry

Authored by Roger Chandler (Intel)

 

Last updated on 08/06/2013 - 13:38

Visual Studio 2010 Built-in CPU Acceleration

Authored by Asaf Shelly

Writing the sample code for this post I was amazed myself to see how simple it was to reach over 20 times performance improvement with so little effort.   

Last updated on 08/13/2013 - 13:50

Why P scales as C*V^2*f is so obvious

Authored by Taylor Kidd (Intel)

[Warning: Math and physics alert! Math and physics alert!] I think that you've all seen this equation before:P = a * C * V2 * f

Last updated on 03/25/2015 - 14:24

App Promo - Dia dos Namorados - #003 - 28/4/2014

Authored by Juliano Alves (Intel)

Last updated on 06/26/2014 - 08:03

n-bodies: a parallel TBB solution: parallel code: a fresh look using recursive parallelism

Authored by robert-reed (Intel)

When last I had a chance to play with this code, I experimented with usi

Last updated on 08/05/2013 - 16:40

The Value of Integral Counters

Authored by Kevin Bross (Intel)

The Intel® Energy Checker (Intel® EC) SDK provides simple mechanisms to import and export measures of "useful work". For an e-mail application, this could be things like the following:

Last updated on 08/06/2013 - 09:01

Fun with Locks and Waits - Performance Tuning

Authored by David Mackay (Intel)

At times threaded software requires some critical sections, mutexes or locks.   Do developers always know which of the objects in their code has the most impact?   If I want to examine my software

Last updated on 08/05/2013 - 16:50