At times threaded software requires some critical sections, mutexes or locks. Do developers always know which of the objects in their code has the most impact? If I want to examine my software
Writing the sample code for this post I was amazed myself to see how simple it was to reach over 20 times performance improvement with so little effort.
[Warning: Math and physics alert! Math and physics alert!] I think that you've all seen this equation before:P = a * C * V2 * f
In all my years in college I have used a laptop PC. Recently, I’ve been tempted to get a MacBook Air Pro because of its light-weight and stylish look.
When last I had a chance to play with this code, I experimented with usi